How To Build A 3D Game In Unity Without Writing Code
How to Build a 3D Game in Unity Without Writing Any Code
Ever wanted to create your own 3D game but felt intimidated by coding? Good news: you can build a fully functional 3D game without writing a single line of code yourself. Here's exactly how to do it.
What You'll Need
To get started, you'll need to download two essential tools:
1. **Unity** - The game engine that will power your entire game
2. **Cursor** - An AI-powered code editor that will handle all the coding for you
Cursor is a game-changer for aspiring game developers. It's an AI-powered code editor that understands your project and helps you code faster through natural language prompts. Essentially, you describe what you want in plain English (just like ChatGPT), and it writes the code for you.
Planning Your Game
Before diving into the technical details, let's map out a simple game concept. For this tutorial, we'll create a first-person maze game where players collect jack-o'-lanterns. Once all the pumpkins are collected, players get a congratulations message. Simple, achievable, and perfect for learning the ropes.
Setting Up Your Project
Step 1: Create Your Unity Project
After installing both Cursor and Unity, open Unity and create a new project. Save it to your preferred location, give it a name (like "Pumpkin Run"), select Universal 3D as your template, and create your project.
Step 2: Connect Cursor to Unity
To allow Unity to access the scripts Cursor creates:
1. Go to Edit → Preferences → External Tools
2. Click the dropdown menu next to "External Script Editor"
3. Browse to find Cursor (typically located in your Program Files folder)
Gathering Your Assets
One of the best parts about modern game development is the wealth of free and affordable assets available. You can find fantastic templates at the Unity Asset Store, Sketchfab, and many other platforms.
Adding Your Environment
For this project, we'll use a simple, pre-built maze:
1. Head to Sketchfab and search for "maze"
2. Download a low-poly maze as a GLB file
3. Drop the contents into your Unity assets folder
**Important:** If your file shows a generic icon and doesn't look usable, that's because Unity doesn't work well with GLB files natively. To fix this:
1. Go to Window → Package Manager
2. Click the plus sign at the top left
3. Add the GLB plugin to allow Unity to use these files
4. Simply drag and drop the maze onto your scene
Adding a First-Person Controller
Why build from scratch when there are perfectly good free controllers available?
1. Open the Unity Asset Store
2. Search for "first person controller"
3. Download a free option (like the Mini FPS Controller)
4. Import the asset and drag the prefab onto your maze
Fixing Common Issues
When you first press play, your character might fall through the map. This is a classic beginner mistake—the maze floor needs colliders:
1. Select the maze floor and add a Box Collider component
2. Select the hedges and add a Mesh Collider (this creates a collider shaped like the object itself)
If you get an input error, you'll need to tell Unity to use both the old and new input systems:
1. Go to Edit → Project Settings → Player
2. Scroll to Other Settings
3. Under Active Input Handling, change it to "Both"
4. Apply and restart Unity
Adding Collectibles
Back to the Unity Asset Store for jack-o'-lanterns:
1. Search for Halloween pumpkins
2. Import them into your project
3. If they appear pink or gray, drag the proper texture from the textures folder onto the pumpkin
4. Place your pumpkin into the world and test
The Magic of AI Coding
Now comes the exciting part—letting AI handle the coding.
Setting Up Cursor
1. In Unity, go to Assets → Open C# Project
2. This launches Cursor (since we set it as the external editor)
3. Initialize and index your project in Cursor
4. Allow Cursor to search through your project folders
Cursor will index all your assets in real-time, laying out all the context, rules, and components of your game.
Prompting Cursor
Give Cursor context about your scene. For example: "I have a maze loaded in Unity with a first-person controller, and I want to collect pumpkins."
Cursor will then write all the scripts you need and provide a step-by-step list of what to do next.
Implementing the Scripts
Following Cursor's instructions:
1. **Create a Game Manager:** Create an empty game object called "Game Manager" and add the Game Manager script component that Cursor created
2. **Set Up Collectibles:** Add the Pumpkin Collectible script to your pumpkin, create a collider component, make it convex, and tick the trigger box
3. **Create the UI:** Go to GameObject → UI → Text (TextMesh Pro), then attach the Pumpkin Counter UI script to it
4. **Adjust the UI:** Fix the text formatting, font, and positioning through the Inspector panel
Testing Your Game
Press play and collect a pumpkin. It should disappear, the UI should count it, and when you've collected all pumpkins, you'll see a victory message.
To complete your game, duplicate the pumpkins and spread them across the map. Since the original pumpkin already has the counter script, the game will automatically track all pumpkins in your scene.
You've Done It!
Just like that, you have a functioning, playable 3D game—without writing a single line of code yourself.
This is just the beginning. You can easily enhance your game with lighting effects, background music, enemies that chase you, interactive UIs, and much more. The combination of Unity's powerful engine and Cursor's AI capabilities opens up a world of possibilities for aspiring game developers.
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*Ready to publish your game? Platforms like Viberverse allow you to upload your creations for free and share them with players around the world.*
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